• About
  • Projects
    • Constraint-Based Physics
    • Dischord
    • SubRay
    • Mitosis
    • Riggit Game Engine
    • Amalgamate
  • Code Samples
    • Spring Physics
    • Sea Engine
  • Blog
  • Resume
  • Contact

Cross Post - C++ Reflection In Ocean, Part 1

1/19/2015

0 Comments

 
On the Dischord development blog I'll be detailing the custom reflection engine that I authored for the game over the next few weeks. Make sure to read the posts if you're at all interested in C++ reflection and how it can be utilized in games!
0 Comments

    Archives

    January 2015

    Categories

    All
    Dischord
    Reflection

    RSS Feed


About
Projects
Code Samples
Blog
Resume
Contact